﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace QuestPrototype
{
    public class Fonts
    {
        public static SpriteFont Georgia_16;
        public static SpriteFont Arial_8;

        public static void Load()
        {
            Georgia_16 = Globals.Content.Load<SpriteFont>("Fonts/Georgia_16");
            Arial_8 = Globals.Content.Load<SpriteFont>("Fonts/Arial_8");
        }
    }
}
